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Timothy Lottes
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Past
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2013
(23)
▼
April
(12)
Digital Dragons - Michał Drobot (Guerrilla Games) ...
Inside the PlayStation 4 With Mark Cerny
Dustforce Sales Figures
Joined Epic
My Other Project
Repost: Linear Lighting Food for Thought
Repost: Understand the Speed of Light of Game Inpu...
Strike Vector
GDC 2013: Next-Generation Character Rendering
XIPH Videos
Low-Level Thinking in High-Level Shading Languages...
Blu808 C6 Race Car
►
March
(11)
FOLLOW
Others
concept ships
Concept Ships tees
43 minutes ago
Mostly Polynomial
New ion chamber
10 hours ago
The Witness
Island Snapshot
19 hours ago
The NVIDIA Blog
NVIDIA Shows Off First 1080p High-Def Mobile Video Conferencing at Google I/O with Tegra 4
21 hours ago
cbloom rants
05-17-13 - Cloth Diapering
1 day ago
PlayStation Blog
PlayStation Blogcast 074: A Pre-E3 Spelunking
1 day ago
Sutter's Mill
GotW #4: Class Mechanics (7/10)
1 day ago
G-Truc Creation - Lastest posts
Compiler SSE code generation
2 days ago
Simon schreibt...
Scribble Cel
2 days ago
Valve
Why virtual isn’t real to your brain
2 days ago
Windows Live space
The myth of linux/open source security
3 days ago
u2 Bleank / The Blog
This video exhibit some custom tools, infos panels, floating...
3 days ago
Diary of a Graphics Programmer
GPU Programming at UCSD
3 days ago
Humble Mumble
The Humble Double Fine Bundle adds a heap of Fortnight content!
4 days ago
C0DE517E
I'll create a new trend...
4 days ago
Lexaloffle Games Blog
Show Me The Sales
4 days ago
Coder Corner
The evolution of PhysX - Addendum
5 days ago
Sanders' blog
Oculus Rift
5 days ago
The ryg blog
Trig identities from complex exponentials
5 days ago
Wolfire Games Blog
Art Asset Overview #40
6 days ago
Real-Time Rendering
“Interactive 3D Rendering” is finally complete!
1 week ago
The Hacks of Life
Moving the Needle - a Quick Audit of the 7970
1 week ago
direct to video
real time ray tracing part 2.
1 week ago
Procedural World
Covering the Sun with a finger
1 week ago
Clifford Unchained
One Big Online Cafeteria
1 week ago
Tomas-M.com blog
Slax update
1 week ago
#AltDevBlogADay
C/C++ Low Level Curriculum Part 11: Inheritance
2 weeks ago
Anteru's blog
Porting from DirectX11 to OpenGL 4.2: Textures & samplers
2 weeks ago
Bitsquid
Code Share: Source Censoring, Part 2
2 weeks ago
Sébastien Lagarde
Memo on Fresnel equations
2 weeks ago
.mischief.mayhem.soap.
Flushing the cache
3 weeks ago
The Tenth Planet
Slides of my FMX 2013 presentation on Physically Based Shading
3 weeks ago
Miles Macklin's blog
Position Based Fluids
3 weeks ago
Humus
New cubemaps!
3 weeks ago
Code 4k Intro Demo
Advanced HLSL II: Shader compound parameters
4 weeks ago
blackpawn's blog
one of the biggest mistakes of my life
4 weeks ago
Generalities & Details: Adventures in the High-tech Underbelly
Software Leadership #4: Slow Down to Speed Up
5 weeks ago
Tangent Vector
A Digression on Divergence
5 weeks ago
hbr
Bugs of the day, 2013-04-11
5 weeks ago
Jorge Jimenez
Next Generation Life / 2
5 weeks ago
Lost in the Triangles
Mobile Hardware Stats (and more)
5 weeks ago
Chris Hecker's Website - Recently Changed Articles
Fair Use
1 month ago
pixel jet stream
Simple GLSL compilation checker
1 month ago
KriScg
LA Noire
1 month ago
RasterGrid Blog
AdMob extension for cocos2d-x (Android)
1 month ago
Ray Tracey's blog
Real-time path traced Virtual Reality
1 month ago
GPU computing
2013: a good year for new API revisions and launches?
1 month ago
Beautiful Pixels
GDC Sessions for HTML5 games on web and mobile
1 month ago
Computer Graphics Lab
Elements - Workshop on result-oriented design
2 months ago
Pete Shirley's Graphics Blog
Aaron Lefohn's and my bet
2 months ago
GPU Pro
GPU Pro 4 - Practical planar reflections using cubemaps and image proxies
3 months ago
Stumbling Toward 'Awesomeness'
Object Oriented Python in Maya Pt. 1
3 months ago
Gazoo.cpp
Impossible Worlds and Distant Sunsets
3 months ago
Steve McAuley
Extension to Energy-Conserving Wrapped Diffuse
3 months ago
Journal
Museum of the Microstar Demo
3 months ago
blog.subsquare.com
A month of Bandcamp pay-what-you-want
4 months ago
Blind Renderer
Cross-platform OpenGL Mobile Game Engine?
4 months ago
Graphics Size Coding
C64 Cool maze Generator (sort of)
4 months ago
Quasimondo
Where to find me
4 months ago
What Makes You Think I'm Not
Cupcake
5 months ago
The Word of Notch
I love you, dad
5 months ago
Self Shadow
Counting Quads
6 months ago
The Danger Zone
HLSL User Defined Language for Notepad++
6 months ago
level of detail
Image Reconstruction and MSAA
6 months ago
Syntopia
Image Based Lighting
6 months ago
KEILANY Hayssam's blog
What is Brigade Engine?
7 months ago
Olick's Pulpit
Rant on Augmented Reality vs Virtual Reality
8 months ago
repilogue
Gathering feedback: 5 Major Challenges in Real-Time Rendering (2012)
9 months ago
fixored?
Bidirectional Path Tracing in Participating Media
10 months ago
Icare3D Blog
Unreal Engine 4 : real-time GI using voxel cone-tracing !
11 months ago
Industrial Arithmetic
Rendering Galaxies
11 months ago
Graphic Rants
Sparse shadows through tracing
1 year ago
Game Angst
Low-Fragmentation, High-Performance Memory Allocation in Despair Engine
1 year ago
IQGamer
Face-Off: Ninja Gaiden 3
1 year ago
Some Assembly Required
“AI-Driven Dynamic Dialog” at GDC 2012
1 year ago
copypastepixel
2012
1 year ago
Filmic Games
Visual Acuity, Vernier Acuity, Anti-Aliasing, and You
1 year ago
Graphics Runner
Optix.NET: a managed wrapper for Nvidia Optix
1 year ago
CodeItNow
Derivative Map Artifacts
1 year ago
Gates 381
First CMU Course Complete (Graphics and Imaging Architectures)
1 year ago
Spuify
The post below…
1 year ago
Machinations
Inspiration
1 year ago
Diary Of An x264 Developer
The neutering of Google Code-In 2011
1 year ago
cryengine film tools
Dirt Shader procedural
1 year ago
TomF's Tech Blog
A sprintf that isn't as ugly
1 year ago
Bjoern Knafla
Data-Oriented Behavior Tree Overview
1 year ago
Ignacio Castaño
Irradiance Caching – Part 1
1 year ago
Code Fortress
Broken Marble
2 years ago
TechnoFumbles.com - Fumbling around with technology
Survey of Fast Compression Algorithms (Part 1)
2 years ago
Yakiimo3D
DirectX11 Interop CUDA Mandelbrot Fractal
2 years ago
Treatise on Graphics Programming
RawK(tm) Graphics Demo for Sandy Bridge
2 years ago
realtimecollisiondetection.net - the blog
Game developer salaries revisited
2 years ago
#AltDevBlogADay
We're moving to AltDevBlogADay.org
2 years ago
Solid Angle
Virtual Addressing 101
2 years ago
Gustavo Duarte
Added Best Of Page, Back to Writing
2 years ago
Radioactive-Software, by dgreen02
World Editor Video (pt.1) - Terrain & Entities
2 years ago
What your mother never told you about graphics development
Mesh optimization – Quantizing floats
2 years ago
meshula.net
Design Principles Behind Smalltalk
2 years ago
What your mother never told you about graphics development
Reset and reload
2 years ago
bv2.co.uk
Server Crash
2 years ago
Cedrick Collomb blog
Signing a Windows 64-bit (x64) driver for public release
2 years ago
Journal of Ysaneya, by Ysaneya
Tech Demo Video 2010
3 years ago
Scattered Pixels
End of Scattered Pixels: Moved to Buzz
3 years ago
EnterTheSingularity
Latency & Human Response Time in current and future games
3 years ago
The Hypothetical Third Dimension
star3map uploaded
3 years ago
Game Rendering
Great free graphics programming books!
3 years ago
Deja VU
Ps3 Engine
3 years ago
Development Log | Unigine (3D engine for games and real-time virtual worlds)