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Timothy Lottes
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Past
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2013
(23)
▼
April
(12)
Digital Dragons - Michał Drobot (Guerrilla Games) ...
Inside the PlayStation 4 With Mark Cerny
Dustforce Sales Figures
Joined Epic
My Other Project
Repost: Linear Lighting Food for Thought
Repost: Understand the Speed of Light of Game Inpu...
Strike Vector
GDC 2013: Next-Generation Character Rendering
XIPH Videos
Low-Level Thinking in High-Level Shading Languages...
Blu808 C6 Race Car
►
March
(11)
FOLLOW
Others
PlayStation Blog
The Drop: Week of May 20th 2013 New Releases
2 hours ago
Diary of a Graphics Programmer
Re-cap of Deferred Lighting
6 hours ago
Blind Renderer
Random thought on 1080+P
18 hours ago
Journal
Unity Shader Gotcha #8 - Custom Deferred Lighting
1 day ago
The NVIDIA Blog
We Came, We Saw, We Made Stuff: NVIDIA’s GeForce Team Hits the Maker Faire
1 day ago
concept ships
Concept Ships tees
1 day ago
Mostly Polynomial
New ion chamber
1 day ago
The Witness
Island Snapshot
2 days ago
cbloom rants
05-17-13 - Cloth Diapering
2 days ago
Sutter's Mill
GotW #4: Class Mechanics (7/10)
3 days ago
G-Truc Creation - Lastest posts
Compiler SSE code generation
3 days ago
Simon schreibt...
Scribble Cel
4 days ago
Valve
Why virtual isn’t real to your brain
4 days ago
Windows Live space
The myth of linux/open source security
4 days ago
u2 Bleank / The Blog
This video exhibit some custom tools, infos panels, floating...
4 days ago
Humble Mumble
The Humble Double Fine Bundle adds a heap of Fortnight content!
5 days ago
C0DE517E
I'll create a new trend...
5 days ago
Lexaloffle Games Blog
Show Me The Sales
6 days ago
Coder Corner
The evolution of PhysX - Addendum
6 days ago
Sanders' blog
Oculus Rift
6 days ago
The ryg blog
Trig identities from complex exponentials
6 days ago
Wolfire Games Blog
Art Asset Overview #40
1 week ago
Real-Time Rendering
“Interactive 3D Rendering” is finally complete!
1 week ago
The Hacks of Life
Moving the Needle - a Quick Audit of the 7970
1 week ago
direct to video
real time ray tracing part 2.
1 week ago
Procedural World
Covering the Sun with a finger
1 week ago
Clifford Unchained
One Big Online Cafeteria
1 week ago
Tomas-M.com blog
Slax update
1 week ago
#AltDevBlogADay
C/C++ Low Level Curriculum Part 11: Inheritance
2 weeks ago
Anteru's blog
Porting from DirectX11 to OpenGL 4.2: Textures & samplers
2 weeks ago
Bitsquid
Code Share: Source Censoring, Part 2
2 weeks ago
Sébastien Lagarde
Memo on Fresnel equations
2 weeks ago
.mischief.mayhem.soap.
Flushing the cache
3 weeks ago
The Tenth Planet
Slides of my FMX 2013 presentation on Physically Based Shading
3 weeks ago
Miles Macklin's blog
Position Based Fluids
3 weeks ago
Humus
New cubemaps!
4 weeks ago
Code 4k Intro Demo
Advanced HLSL II: Shader compound parameters
4 weeks ago
blackpawn's blog
one of the biggest mistakes of my life
4 weeks ago
Generalities & Details: Adventures in the High-tech Underbelly
Software Leadership #4: Slow Down to Speed Up
5 weeks ago
Tangent Vector
A Digression on Divergence
5 weeks ago
hbr
Bugs of the day, 2013-04-11
5 weeks ago
Jorge Jimenez
Next Generation Life / 2
5 weeks ago
Lost in the Triangles
Mobile Hardware Stats (and more)
1 month ago
Chris Hecker's Website - Recently Changed Articles
Fair Use
1 month ago
pixel jet stream
Simple GLSL compilation checker
1 month ago
KriScg
LA Noire
1 month ago
RasterGrid Blog
AdMob extension for cocos2d-x (Android)
1 month ago
Ray Tracey's blog
Real-time path traced Virtual Reality
1 month ago
GPU computing
2013: a good year for new API revisions and launches?
1 month ago
Beautiful Pixels
GDC Sessions for HTML5 games on web and mobile
2 months ago
Computer Graphics Lab
Elements - Workshop on result-oriented design
2 months ago
Pete Shirley's Graphics Blog
Aaron Lefohn's and my bet
2 months ago
GPU Pro
GPU Pro 4 - Practical planar reflections using cubemaps and image proxies
3 months ago
Stumbling Toward 'Awesomeness'
Object Oriented Python in Maya Pt. 1
3 months ago
Gazoo.cpp
Impossible Worlds and Distant Sunsets
3 months ago
Steve McAuley
Extension to Energy-Conserving Wrapped Diffuse
3 months ago
blog.subsquare.com
A month of Bandcamp pay-what-you-want
4 months ago
Graphics Size Coding
C64 Cool maze Generator (sort of)
4 months ago
Quasimondo
Where to find me
4 months ago
What Makes You Think I'm Not
Cupcake
5 months ago
The Word of Notch
I love you, dad
5 months ago
Self Shadow
Counting Quads
6 months ago
The Danger Zone
HLSL User Defined Language for Notepad++
6 months ago
level of detail
Image Reconstruction and MSAA
6 months ago
Syntopia
Image Based Lighting
6 months ago
KEILANY Hayssam's blog
What is Brigade Engine?
7 months ago
Olick's Pulpit
Rant on Augmented Reality vs Virtual Reality
9 months ago
repilogue
Gathering feedback: 5 Major Challenges in Real-Time Rendering (2012)
9 months ago
fixored?
Bidirectional Path Tracing in Participating Media
10 months ago
Icare3D Blog
Unreal Engine 4 : real-time GI using voxel cone-tracing !
11 months ago
Industrial Arithmetic
Rendering Galaxies
11 months ago
Graphic Rants
Sparse shadows through tracing
1 year ago
Game Angst
Low-Fragmentation, High-Performance Memory Allocation in Despair Engine
1 year ago
IQGamer
Face-Off: Ninja Gaiden 3
1 year ago
Some Assembly Required
“AI-Driven Dynamic Dialog” at GDC 2012
1 year ago
copypastepixel
2012
1 year ago
Filmic Games
Visual Acuity, Vernier Acuity, Anti-Aliasing, and You
1 year ago
Graphics Runner
Optix.NET: a managed wrapper for Nvidia Optix
1 year ago
CodeItNow
Derivative Map Artifacts
1 year ago
Gates 381
First CMU Course Complete (Graphics and Imaging Architectures)
1 year ago
Spuify
The post below…
1 year ago
Machinations
Inspiration
1 year ago
Diary Of An x264 Developer
The neutering of Google Code-In 2011
1 year ago
cryengine film tools
Dirt Shader procedural
1 year ago
TomF's Tech Blog
A sprintf that isn't as ugly
1 year ago
Bjoern Knafla
Data-Oriented Behavior Tree Overview
1 year ago
Ignacio Castaño
Irradiance Caching – Part 1
1 year ago
Code Fortress
Broken Marble
2 years ago
TechnoFumbles.com - Fumbling around with technology
Survey of Fast Compression Algorithms (Part 1)
2 years ago
Yakiimo3D
DirectX11 Interop CUDA Mandelbrot Fractal
2 years ago
Treatise on Graphics Programming
RawK(tm) Graphics Demo for Sandy Bridge
2 years ago
realtimecollisiondetection.net - the blog
Game developer salaries revisited
2 years ago
#AltDevBlogADay
We're moving to AltDevBlogADay.org
2 years ago
Solid Angle
Virtual Addressing 101
2 years ago
Gustavo Duarte
Added Best Of Page, Back to Writing
2 years ago
Radioactive-Software, by dgreen02
World Editor Video (pt.1) - Terrain & Entities
2 years ago
What your mother never told you about graphics development
Mesh optimization – Quantizing floats
2 years ago
meshula.net
Design Principles Behind Smalltalk
2 years ago
What your mother never told you about graphics development
Reset and reload
2 years ago
bv2.co.uk
Server Crash
2 years ago
Cedrick Collomb blog
Signing a Windows 64-bit (x64) driver for public release
2 years ago
Journal of Ysaneya, by Ysaneya
Tech Demo Video 2010
3 years ago
Scattered Pixels
End of Scattered Pixels: Moved to Buzz
3 years ago
EnterTheSingularity
Latency & Human Response Time in current and future games
3 years ago
The Hypothetical Third Dimension
star3map uploaded
3 years ago
Game Rendering
Great free graphics programming books!
3 years ago
Deja VU
Ps3 Engine
3 years ago
Development Log | Unigine (3D engine for games and real-time virtual worlds)