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Timothy Lottes
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Past
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2013
(29)
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June
(3)
Imperfect VSV
2013 Demo Tubes
Tiling Format for Intel Iris Graphics Extension fo...
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May
(3)
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April
(12)
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March
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Others
Wolfire Games Blog
Overgrowth a199 video changelog
2 hours ago
PlayStation Blog
PlayStation Mobile in Full Force at E3 This Year
11 hours ago
The NVIDIA Blog
Visual Computing’s Ascent Gives NVIDIA Room to Expand Its Business Model
12 hours ago
Humble Mumble
Hungry for more games? Feast on Humble Bundle with Android 6!
15 hours ago
concept ships
Ship art by Kim Hyeong Seung
16 hours ago
Procedural World
StarForge avec Voxel Farm
21 hours ago
.mischief.mayhem.soap.
Parallel 101
1 day ago
Windows Live space
The problem with free/open source software
2 days ago
The Witness
Here’s That Poster
3 days ago
#AltDevBlogADay
True Magic of Next Gen
4 days ago
Sutter's Mill
GotW #94 Special Edition: AAA Style (Almost Always Auto)
5 days ago
The Danger Zone
What I’ve been working on for the past 2 years
1 week ago
Miles Macklin's blog
Real-Time Video Capture with FFmpeg
1 week ago
Tomas-M.com blog
Slackware is upgrading to 3.9.5
1 week ago
The ryg blog
“It’s just a game”
1 week ago
Blind Renderer
[Curiosity Research] Pet Fox
1 week ago
Computer Graphics Lab
WebGL raytracing presented at Visionday
1 week ago
Pete Shirley's Graphics Blog
Andrew Glassner's new project
1 week ago
Stumbling Toward 'Awesomeness'
WordPress Malware Massacre
1 week ago
Humus
Added another 5 cubemaps
1 week ago
G-Truc Creation - Lastest posts
Week 23: Cycling
1 week ago
Sébastien Lagarde
FXGuide Game environment series based on Remember Me
1 week ago
Clifford Unchained
JT
1 week ago
cbloom rants
06-06-13 - Baby Misc
1 week ago
Simon schreibt...
Dungeon Keeper 2 - Walls
1 week ago
KriScg
Simple GPUView custom event markers
3 weeks ago
Lexaloffle Games Blog
Papercraft Voxatron
3 weeks ago
Coder Corner
Mega stacks
3 weeks ago
Diary of a Graphics Programmer
Re-cap of Deferred Lighting
4 weeks ago
Journal
Unity Shader Gotcha #8 - Custom Deferred Lighting
4 weeks ago
Mostly Polynomial
New ion chamber
4 weeks ago
Valve
Why virtual isn’t real to your brain
4 weeks ago
u2 Bleank / The Blog
This video exhibit some custom tools, infos panels, floating...
4 weeks ago
C0DE517E
I'll create a new trend...
5 weeks ago
Sanders' blog
Oculus Rift
5 weeks ago
Real-Time Rendering
“Interactive 3D Rendering” is finally complete!
5 weeks ago
The Hacks of Life
Moving the Needle - a Quick Audit of the 7970
5 weeks ago
direct to video
real time ray tracing part 2.
5 weeks ago
Anteru's blog
Porting from DirectX11 to OpenGL 4.2: Textures & samplers
1 month ago
Bitsquid
Code Share: Source Censoring, Part 2
1 month ago
The Tenth Planet
Slides of my FMX 2013 presentation on Physically Based Shading
1 month ago
Code 4k Intro Demo
Advanced HLSL II: Shader compound parameters
1 month ago
blackpawn's blog
one of the biggest mistakes of my life
2 months ago
Generalities & Details: Adventures in the High-tech Underbelly
Software Leadership #4: Slow Down to Speed Up
2 months ago
Tangent Vector
A Digression on Divergence
2 months ago
hbr
Bugs of the day, 2013-04-11
2 months ago
Jorge Jimenez
Next Generation Life / 2
2 months ago
Lost in the Triangles
Mobile Hardware Stats (and more)
2 months ago
Chris Hecker's Website - Recently Changed Articles
Fair Use
2 months ago
pixel jet stream
Simple GLSL compilation checker
2 months ago
RasterGrid Blog
AdMob extension for cocos2d-x (Android)
2 months ago
Ray Tracey's blog
Real-time path traced Virtual Reality
2 months ago
GPU computing
2013: a good year for new API revisions and launches?
2 months ago
Beautiful Pixels
GDC Sessions for HTML5 games on web and mobile
2 months ago
GPU Pro
GPU Pro 4 - Practical planar reflections using cubemaps and image proxies
4 months ago
Gazoo.cpp
Impossible Worlds and Distant Sunsets
4 months ago
Steve McAuley
Extension to Energy-Conserving Wrapped Diffuse
4 months ago
blog.subsquare.com
A month of Bandcamp pay-what-you-want
5 months ago
Graphics Size Coding
C64 Cool maze Generator (sort of)
5 months ago
Quasimondo
Where to find me
5 months ago
What Makes You Think I'm Not
Cupcake
6 months ago
The Word of Notch
I love you, dad
6 months ago
Self Shadow
Counting Quads
7 months ago
level of detail
Image Reconstruction and MSAA
7 months ago
Syntopia
Image Based Lighting
7 months ago
KEILANY Hayssam's blog
What is Brigade Engine?
8 months ago
Olick's Pulpit
Rant on Augmented Reality vs Virtual Reality
10 months ago
repilogue
Gathering feedback: 5 Major Challenges in Real-Time Rendering (2012)
10 months ago
fixored?
Bidirectional Path Tracing in Participating Media
11 months ago
Icare3D Blog
Unreal Engine 4 : real-time GI using voxel cone-tracing !
1 year ago
Industrial Arithmetic
Rendering Galaxies
1 year ago
Graphic Rants
Sparse shadows through tracing
1 year ago
Game Angst
Low-Fragmentation, High-Performance Memory Allocation in Despair Engine
1 year ago
IQGamer
Face-Off: Ninja Gaiden 3
1 year ago
Some Assembly Required
“AI-Driven Dynamic Dialog” at GDC 2012
1 year ago
copypastepixel
2012
1 year ago
Filmic Games
Visual Acuity, Vernier Acuity, Anti-Aliasing, and You
1 year ago
Graphics Runner
Optix.NET: a managed wrapper for Nvidia Optix
1 year ago
CodeItNow
Derivative Map Artifacts
1 year ago
Gates 381
First CMU Course Complete (Graphics and Imaging Architectures)
1 year ago
Spuify
The post below…
1 year ago
Machinations
Inspiration
1 year ago
Diary Of An x264 Developer
The neutering of Google Code-In 2011
1 year ago
cryengine film tools
Dirt Shader procedural
1 year ago
TomF's Tech Blog
A sprintf that isn't as ugly
1 year ago
Bjoern Knafla
Data-Oriented Behavior Tree Overview
1 year ago
Ignacio Castaño
Irradiance Caching – Part 1
1 year ago
Code Fortress
Broken Marble
2 years ago
TechnoFumbles.com - Fumbling around with technology
Survey of Fast Compression Algorithms (Part 1)
2 years ago
Yakiimo3D
DirectX11 Interop CUDA Mandelbrot Fractal
2 years ago
Treatise on Graphics Programming
RawK(tm) Graphics Demo for Sandy Bridge
2 years ago
realtimecollisiondetection.net - the blog
Game developer salaries revisited
2 years ago
#AltDevBlogADay
We're moving to AltDevBlogADay.org
2 years ago
Solid Angle
Virtual Addressing 101
2 years ago
Gustavo Duarte
Added Best Of Page, Back to Writing
2 years ago
Radioactive-Software, by dgreen02
World Editor Video (pt.1) - Terrain & Entities
2 years ago
What your mother never told you about graphics development
Mesh optimization – Quantizing floats
2 years ago
meshula.net
Design Principles Behind Smalltalk
2 years ago
What your mother never told you about graphics development
Reset and reload
2 years ago
bv2.co.uk
Server Crash
2 years ago
Cedrick Collomb blog
Signing a Windows 64-bit (x64) driver for public release
2 years ago
Journal of Ysaneya, by Ysaneya
Tech Demo Video 2010
3 years ago
Scattered Pixels
End of Scattered Pixels: Moved to Buzz
3 years ago
EnterTheSingularity
Latency & Human Response Time in current and future games
3 years ago
The Hypothetical Third Dimension
star3map uploaded
3 years ago
Game Rendering
Great free graphics programming books!
3 years ago
Deja VU
Ps3 Engine
3 years ago
Development Log | Unigine (3D engine for games and real-time virtual worlds)